This is not trimming and it is not compositing. You upload a clip, write what should be different about it, and the model renders the shot again with that change made — the same action, in a different coat, in a different room, in a different grade. It is closer to a re-shoot than to an edit, which is why it is worth being precise about what it can and cannot reach.
AI edit takes the whole clip as its subject. It reads the motion and the composition out of your footage and re-renders the shot with your instruction applied. Because it is a re-render rather than a mask-and-patch, the change can be structural — a different setting, a different outfit, a different time of day — in a way a compositing tool could not manage.
The same fact is its limitation. Every frame is generated, so nothing survives untouched. If you need the original pixels preserved outside the change, this is the wrong tool.
Which plan: Starter and up, paid in ✦ gold credits. Kling O1 Edit is a hosted model billed per call by its provider — the green wallet cannot buy it, and signing up grants no gold.
| Property | Value |
|---|---|
| Source clip | required, 3 to 10 seconds |
| Reference images | up to four, optional |
| Output length | the source clip's length |
| Resolution | 720p |
| Wallet | ✦ gold, priced per second of output |
| Plan | Starter and up |
Ten seconds is a hard ceiling, and it is the first thing to check against your footage. A longer clip has to be cut down before it can be edited at all — which, on this platform, means cutting it somewhere else first, because the in-app timeline is not available below Ultra.
What it costs: Priced per second of output in gold, so a ten-second edit costs roughly three times a three-second one. Test the instruction on the shortest usable trim before spending on the full clip. The quote is on the Generate button before you press it.
Open AI edit — Opens the AI edit section. Upload a clip and write the change; nothing runs until you press Generate.
The instruction format rewards a particular kind of job: one where the action in the footage is right and the world around it is wrong. Those are the cases worth spending gold on.
What it is not good at is anything where the original pixels have to survive: matching a real product exactly, keeping small on-screen text legible, or preserving a face at the fidelity a client would check. Every frame is generated, so nothing is preserved by default — an attached reference improves the odds enormously, but it is an argument to the model, not a guarantee.
Four images ride along with the instruction, and they are the difference between a described change and a specific one. A prompt that says "a red leather jacket" gets a red leather jacket; the same prompt with a photograph of the jacket attached gets that jacket, with its collar and its zips.
Use them for identity — a face, a product, a logo, a specific location — and spend the prompt on the relationship instead: what the referenced thing is doing in the shot, and where it sits. Four is the ceiling, and in practice two clear references beat four muddy ones, because every additional image is another constraint the model has to satisfy at once.
It is worth stating plainly, because the two get confused. AI edit is generative: it re-renders a clip from an instruction. The Timeline editor is a conventional editor — multi-segment trim, split by scene, crop, rotate, speed, fades, joining clips from several sources, GIF export — and it does not call a model or spend credits at all.
Timeline is an Ultra-only section, and it is not merely locked below that plan, it is not shown at all. If you are on Starter, Creator or Pro, plan on trimming and assembling in whatever editor you already use, and treat this platform as the place the generated shots come from.
| You want to | Use | Plan |
|---|---|---|
| Change what is in the shot | AI edit — Kling O1 Edit | Starter and up, gold |
| Make a character perform a movement | Motion | Starter and up, gold |
| Trim, split, speed, crop, join | Timeline | Ultra only |
| Cut a long source into shorts | Analyze, then export the picks | Starter and up, gold |
The last row is the one people miss. If the job is really "take this hour of footage and get the good ten seconds out of it", that is not an edit at all — it is a search, and Analyze does it with a timestamped index and a plain-language query, with the export costing nothing.
Watch out: Video Upscale, Watermark Remove and Subtitle Remove are also Ultra-only sections and are likewise invisible below that plan. Do not design a workflow around them from a lower tier.
Starter. Kling O1 Edit is a hosted model billed in gold credits, and a free account is granted none. There is no own-GPU version of this lane.
Three to ten seconds. Longer footage has to be cut down first, and the in-app timeline that would do that is Ultra only, so use your own editor for the trim.
The original asset stays in your library untouched — the edit lands as a new asset beside it. Within the new file, though, every frame has been re-rendered.
That is exactly what the reference images are for: attach a photograph of the face alongside the garment instruction. Identity holds much better with a reference than with a description.
No. Those are separate, purpose-built lanes and both are Ultra-only sections, invisible below that plan. Their output is also capped at a small short side and is never upscaled.